
Emily Chen
Neenanu
Hello there!!

Born in the States, raised in Taiwan, I was always surrounded by different kinds of animation styles which motivated me to animate and create art. My sense of humor and inspiration comes from the culture shock I've experienced. I graduated from the BFA Animation/Illustration program in San Jose State University in 2013.
Since then, I have animated for numerous games, animated short films in both traditional and digital mediums. From mobile games like Monopoly GO! to Triple-A games like the MediEvil remake Concrete Genie for Sony PlayStation. I work in different styles and programs such as Maya, Flash, Spine, Clip Paint Studios, Procreate, and more.
In my free time, I love creating goofy animations and basically whatever entertains me hilariously or emotionally. I even make animation shorts with friends and manage side projects as an animation mentor/editor/animator. I also watch a lot of movies and play video games to inspire me in what I do and love.
Also, why 'neenanu'?
In my gibberish baby language n toddler years, I'd always refer to drawing as 'neenanu'. It's probably what it was like when I drew with crayons, but it's always fun to go with the flow and let the art shine.